This board is currently being restored for a reopening soon. To offer suggestions, ideas and track what's happening, check out this thread :)
W E L C O M E
After the Helium Wars in 2012, the whole world was left in a state of chaos and destruction. In California, Battery City appeared where L.A once stood – ruled over by BL/ind, a corporation with one goal in mind: perfection. They offered protection from the radiation, hunger and emotions, all in one simple pill. But with BL/ind's takeover came the Killjoys, rebels who ran away from Battery City and set up home in the wasteland zones, where they're trying to fight back against BL/ind's monochrome vision of the future and are constantly being hunted down by BL/ind's Exterminators and Draculoids.
Welcome to 2021, . We hope you have a pleasant stay.
YOU AREN'T IN KANSAS ANYMORE
P L O T
The year is 2021. In January 2020, BL/ind finally struck a blow against the Killjoys in the Great Extermination of 2020. Gangs, friendships and lives were ripped apart, and the Killjoys are still trying to recover. Zones one and two, the previous homes of The Nuclearheads and The Smilers, are now under the complete control of BL/ind - only a few rare, brave (or foolish) Killjoys venture there now. Battery City is thriving, the populace happier and under the influence of more drugs than ever before.
January 2020. The agents came in the middle of the night, like ghosts, in an attack which came to be known as the Great Extermination of 2020.
On a steady diet of easily won small skirmishes, the wasteland Killjoys, meant to be rebels fighting for freedom and liberation, had become careless and, at times, indolent. Some had lost site of their goals, others had lost hope... even more simply didn't care anymore.
So when BL/ind finally mobilised a force (of S/C/A/R/E/C/R/O/W agents and Draculoids alike) to try and destroy them once and for all, no Killjoy or gang was prepared. They swooped in, rayguns blazing, in numbers which could make the bravest Killjoy panic.
And panic they did. Many were injured and killed, resources lost, whole camps were split up and driven apart. A majority of the dead were loners, who didn’t have the security of a group to help them survive.
The whole of zones one, two and three were swarmed, with zones four, five and six mostly escaping unscathed. The Nuclearheads, outnumbered heavily and unprepared (much to Radio Hush’s guilt), fled further into the wastelands after a short, bloody fight, taking refuge with The Happy Scythes.
The Smilers put up a defiant fight through the night, but eventually followed in the Nuclearheads’ footsteps, of course taking all the black market goods they could with them. The Roadkill Renegades, in their underground bunker, were lucky, and found themselves mostly ignored by the BL/ind forces in favour of chasing down all the stragglers and loners they could find, although a few of those unlucky enough to be out in the zones at the time were also picked off.
The Happy Scythes and The Fabulous Killjoys rushed to aid their comrades; even The Madmen pitched in with some battles, and all the gangs sent out small packs of Killjoys to help defend vulnerable places like Gravel Gertie’s orphanage. This quick response saved some lives, but not all.
Quickly, after most of the BL/ind forces had retreated back into the first two zones, it became apparent that they were now BL/ind territory. Outposts were set up and every Killjoy camp that BL/ind came across after the main attack was systematically destroyed. Bombs were planted, buildings torn down, bodies burned. Not all Killjoys were killed though; some (especially the major players) were captured, taken back to Battery City for reconditioning, holding and experimentation.
Bl/ind wasted no time using the victory against the pesky Killjoys as a PR tool to convince the Battery City populace they were the only ones who could keep control as well as keep everyone safe.
January 2021. It is rumored BL/ind are working on making zone one into an extension of Battery City, and already BL/ind-funded and -run resorts have been planned, including ‘Great Escapes’ which has already been fully built, the pet project of Iris Devereux, BL/ind’s head of marketing.
It seems like BL/ind have finally hit a proper blow against the rebels. The Nuclearheads and The Smilers have found themselves without territories of their own, in uneasy alliances and finding shelter with other gangs whilst they try and repair their lives.
All of the gangs have been hurt, though; many friends of theirs have been killed or injured, important and even vital resource stashes destroyed, their own territories invaded by follow-up BL/ind forces to rat out survivors, and their lives completely changed. No longer can they freely walk around their own zones without being completely alert to the possibility of another attack. They find themselves even more paranoid than before.
Places familiar to many Killjoys before are no longer safe to visit, including the warehouse of Tommy’s Warez and the Scrapyard. Even Grimshaw Hospital is now out-of-bounds, which leaves injured rebels in an even worse position than before. Drac patrols have increased tenfold, and they're all out for blood. Dr. Death Defying, the well-known voice of rebel radio, has gone missing; whether he's dead, on the run or captured is unknown, but for now the radiowaves lay silent.
But the rebels aren’t completely destroyed, and they want revenge.
THE CURRENT HAPPENINGS
L O G I N
JOIN THE RANKS
S T A F F
ADMIN. I'm seventeen and from England; I handle all the coding, graphics and design of 109, and I try and keep it working smoothly. I play Fun Ghoul, Hell Razor, Circe Grimm and Radio Hush.
MOD. Short bio goes here, including characters played.
MOD. Short bio goes here, including characters played.
This is your resource for all the info you're gonna need out here in the zones, Killjoys. Keep your gun tight and your mind tighter - make sure to read these posts.
Think of this board as a bulletin board, of sorts. Whenever a staff member has an announcement or site-wide thread, it will be put in here. This includes activity check and OTM voting.
Even the most veteran zonerats get a bit sundazed sometimes. Confused, lost or just have a question or two? Post in here. Don't worry, we've got this. Guest friendly.
So, want to find a roleplaying partner, a sworn enemy, a best friend, a lover or just to stir up some trouble in the world of 109? Then this is the place for you.
Want to contact someone? Or write about your experiences? Look back on fond memories? This is the existence board, where things are always happening and everyone is always talking about it. Careful, these frequencies aren’t safe by far; in fact, they’re no more secure than smoke signals or shouting from the rooftops – but they’re a hell of a lot quicker.
Live this day as if it were your last. The past is over and gone. The future is not guaranteed. These, motorbabies, are the archives of all which has gone before.
Come here if you want to post an advert for your site. This is the only place you are allowed to advertise on this site (including the chatbox) so please keep that in mind. Guest friendly.
Want to show off some of your pretty designs, or request some pretty designs from other members? Then stop by here. You can also look for advice, feedback and help, if you need it.
If you wish to show off something you’re proud of that you’ve created, which isn’t a graphic, you can do so here. Constructive criticism only; no flaming is allowed.
Welcome to Better Living Industries HQ, where dreams can and will be fulfilled. We at Better Living Industries have been dedicated to a clean and structured lifestyle since the Helium Wars, taking substantial strides in the areas of robotics and improving the life of you, the consumer. We also bleach the zones of unwanted waste with our S/C/A/R/E/C/R/O/W program, keeping you and your loved ones safe.
Despite it’s name, Neon District is one of the most generic and plain areas in Battery City. All of the buildings look extremely similar and like any bustling metropolis, but it’s a major intersection of Battery City and often extremely busy. It hosts the well-known Fever Festival, an event dedicated to the extreme (normally induced by pill consumption), annually, which is tolerated but not encouraged by BL/ind.
These are the areas of Battery City that BL/ind would rather keep hidden – the slums. Those who can’t afford the perfect life can get at least a roof over their heads and safety from the radiation of the zones here, but don’t expect it to be luxurious. Keep an eye out for Draculoid patrols – they could be searching for 'undesirables' like you to get rid of.
This is the main route in and out of Battery City, straight off Route Guano. If you need to get in from the zones for any reason, you’ll probably end up going through here. Sterile, dark and painted all white, this tunnel is heavily-guarded by BL/ind employees and Draculoids. There are checkpoints at regular intervals where they check ID and documentation. Like the city, BL/ind adverts adorn the walls. Many Killjoys have tried to infiltrate here, but few have succeeded.
Before the Helium Wars, LA was well-known for its selection of gorgeous beaches – now? Not so much. But Wolfblood Beach is the product of years of BL/ind research into creating the perfect beach for its loyal customers, with every single grain of sand crafted with care in their laboratories. Here, there’s plently of sun, sea... and s/c/a/r/e/c/r/o/w/s, of course.
Nicknamed the Getaway Mile, Route Guano is the main road in and out of Battery City and through the zones. But stay safe, this place is a hotpot of different factions, groups, personalities; allies and enemies combined. One thing is certain, though – travel on this road will never be boring.
Base temperature is 85 degrees Fahrenheit, getting hotter as you go further along.
Zone one: the first step outside Battery City, where spillover citizens sometimes end up living. It's rough, wild and nothing like the city, but there's still populated areas. Draculoids patrol this zone, making sure to keep the loyal BLI/nd customers 'safe from terrorists' – those Killjoys foolish enough wander in here better be on their toes, or they may end up in a clap with an Exterminator.
This zone is currently heavily populated by Dracs, Exterminators and BL/ind agents.
Still little more than a stone's throw from Battery City, this zone is hotter, wilder but, some ways, less dangerous. Don't let your guard down though – there’s still danger lurking around most corners. Keep your gun at the ready; you don't want to be caught out.
This zone is currently heavily populated by Dracs, Exterminators and BL/ind agents.
Congratulations on surviving this far! You're one of the lucky ones. This is the middle of the zones, between the predominantly Killjoy Zone Six and BL/ind. There's still plently of trouble about, but there's more help around too.
This is where it really starts to get wild, Killjoys. There's more shrubs around here than people, so it ain't actually the perfect party spot. But luckily for you, only the really mean and hardy Exterminators traverse here – or is that unluckily?
All those nice pretty paved roads you may have been following are turning to dust now, and a lot of people lose their way 'round here if they're not careful. It's getting harder to see ahead in the dust. It's unlikely that there's still Draculoids lurking but like always, stay alert.
Average temperature is 104 degrees Fahrenheit; slight acid rain is common.
The very last stop before no man's land, Zone Six is wilder and dustier than all the zones before it. There's a lot of Killjoy hotspots here, but watch your step – you may stumble over a Killjoy's storage trench or, even worse, their skeleton. Dracs and Exterminators normally only venture out this far on missions – there's no patrols anymore.
Average temperature is 109 degrees Fahrenheit; severe acid rain is common.
Welcome, my friend, to no man’s land. Even the hardiest Killjoys shy away from venturing out this far – whilst on Zone Six’s border there’s at least The Stacks, further out nobody has no clue what lurks. The radiation here is enough to have killed off all the small animals and there’s not a living plant in site. Good luck surviving out here, motorbabies. I’ll be praying for you.
Average temperature is 118 degrees Fahrenheit; severe acid rain is extremely common.
Because everybody has a past. Want to roleplay or write about something which has happened before 2019, whether it was years ago – like your character’s childhood – or only a few months – like their first forays into the zones? Well, this is where you go.